freeslot("SKINCOLOR_VIRIDESCENT") skincolors[SKINCOLOR_VIRIDESCENT] = { name = "Viridescent", ramp = {0,96,112,113,124,124,136,135,136,137,137,139,254,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_FUNKY") skincolors[SKINCOLOR_FUNKY] = { name = "Funky", ramp = {0,252,252,200,200,201,192,170,170,171,136,136,137,138,139,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_ROSYMAP, accessible = true } freeslot("SKINCOLOR_JESTER") skincolors[SKINCOLOR_JESTER] = { name = "Jester", ramp = {0,80,81,83,72,73,64,210,193,194,195,197,198,28,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_COLDBLUE") skincolors[SKINCOLOR_COLDBLUE] = { name = "Cold Blue", ramp = {0,0,0,0,0,130,135,135,135,136,137,143,138,254,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_ICYMAP, accessible = true } freeslot("SKINCOLOR_SCARLET") skincolors[SKINCOLOR_SCARLET] = { name = "Scarlet", ramp = {0,200,210,32,34,35,36,39,42,45,47,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_CRIMSONMAP, accessible = true } freeslot("SKINCOLOR_MELTEDYELLOW") skincolors[SKINCOLOR_MELTEDYELLOW] = { name = "Melted Yellow", ramp = {0,49,64,75,76,77,239,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_BURNINGRED") skincolors[SKINCOLOR_BURNINGRED] = { name = "Burning Red", ramp = {0,80,81,72,73,74,55,36,38,40,42,45,46,47,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_PEPPERMINT") skincolors[SKINCOLOR_PEPPERMINT] = { name = "Peppermint", ramp = {0,0,0,0,0,209,33,35,37,39,41,43,45,47,47,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_DARKMATTER") skincolors[SKINCOLOR_DARKMATTER] = { name = "Dark Matter", ramp = {0,4,8,13,18,22,27,31,159,156,154,155,157,253,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_MALACHITE") skincolors[SKINCOLOR_MALACHITE] = { name = "Malachite", ramp = {31, 31, 31, 111, 111, 111, 110, 110, 110, 127, 126, 125, 124, 123, 122, 121}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_SPICYGREEN") skincolors[SKINCOLOR_SPICYGREEN] = { name = "Spicy Green", ramp = {0,3,88,96,96,98,113,36,37,39,41,43,45,46,47,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_AQUAMARINE") skincolors[SKINCOLOR_AQUAMARINE] = { name = "Aquamarine", ramp = {0,0,0,128,130,135,135,136,137,138,138,139,254,254,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_CORNFLOWERMAP, accessible = true } freeslot("SKINCOLOR_HELIOTROPE") skincolors[SKINCOLOR_HELIOTROPE] = { name = "Heliotrope", ramp = {0,0,144,146,162,149,149,166,166,167,168,253,254,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_NEONBLUE") skincolors[SKINCOLOR_NEONBLUE] = { name = "Neon Blue", ramp = {0,145,147,149,151,31,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLACKMAP, accessible = true } freeslot("SKINCOLOR_YELLOWISHBLUE") skincolors[SKINCOLOR_YELLOWISHBLUE] = { name = "Yellowish Blue", ramp = {0,81,83,72,188,72,188,92,136,151,153,155,156,157,159,235}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_HAZE") skincolors[SKINCOLOR_HAZE] = { name = "Haze", ramp = {0,145,170,135,136,136,172,137,137,174,175,139,139,29,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_LEAF") skincolors[SKINCOLOR_LEAF] = { name = "Leaf", ramp = {0,89,65,189,190,190,191,191,191,79,79,238,239,110,111,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_STRAWBERRY") skincolors[SKINCOLOR_STRAWBERRY] = { name = "Strawberry", ramp = {208,209,210,32,34,34,215,215,207,63,71,46,47,29,30,31}, invcolor = SKINCOLOR_ORANGE, invshade = 5, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_SPICE") skincolors[SKINCOLOR_SPICE] = { name = "Spice", ramp = {81,84,189,66,67,58,60,41,42,44,71,46,47,28,29,31}, invcolor = SKINCOLOR_ORANGE, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_VOLCANO") skincolors[SKINCOLOR_VOLCANO] = { name = "Volcano", ramp = {80,50,53,56,38,40,207,251,25,26,27,28,29,30,31,31}, invcolor = SKINCOLOR_VOLCANO, invshade = 3, chatcolor = V_ORANGEMAP, accessible = true } freeslot("SKINCOLOR_VANILLA") skincolors[SKINCOLOR_VANILLA] = { name = "Vanilla", ramp = {0,0,1,1,2,208,208,48,5,6,7,240,240,86,242,243}, invcolor = SKINCOLOR_ORANGE, invshade = 5, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_POPCORN") skincolors[SKINCOLOR_POPCORN] = { name = "Popcorn", ramp = {0,0,80,81,48,218,240,241,14,16,17,18,20,22,24,29}, invcolor = SKINCOLOR_ORANGE, invshade = 3, chatcolor = V_YELLOWMAP, accessible = true } freeslot("SKINCOLOR_PLATINUM") skincolors[SKINCOLOR_PLATINUM] = { name = "Platinum", ramp = {0,0,1,1,144,144,145,7,11,142,142,137,138,158,253,254}, invcolor = SKINCOLOR_ORANGE, invshade = 7, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_COTTONCANDY") skincolors[SKINCOLOR_COTTONCANDY] = { name = "Cotton Candy", ramp = {1,252,176,176,145,131,132,134,135,136,137,138,138,139,139,254}, invcolor = SKINCOLOR_ORANGE, invshade = 3, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_CLARET") skincolors[SKINCOLOR_CLARET] = { name = "Claret", ramp = skincolors[SKINCOLOR_SALMON].ramp, invcolor = SKINCOLOR_CYAN, invshade = 3, chatcolor = V_REDMAP, accessible = true } freeslot("SKINCOLOR_POWDER") skincolors[SKINCOLOR_POWDER] = { name = "Powder", ramp = {0,0,1,1,1,2,145,145,161,161,161,162,162,163,165,165}, invcolor = SKINCOLOR_CARBON, invshade = 1, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_QUARTZITE") skincolors[SKINCOLOR_QUARTZITE] = { name = "Quartzite", ramp = {3,4,5,7,8,242,243,244,245,247,248,248,249,251,239,31}, invcolor = SKINCOLOR_WHITE, invshade = 1, chatcolor = V_GRAYMAP, accessible = true } freeslot("SKINCOLOR_NEONRED") skincolors[SKINCOLOR_NEONRED] = { name = "Neon Red", ramp = {0,209,32,34,35,71,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_MIXEDRED") skincolors[SKINCOLOR_MIXEDRED] = { name = "Mixed Red", ramp = {0,48,210,32,34,34,35,206,150,136,137,138,138,139,254,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_MILKSHAKE") skincolors[SKINCOLOR_MILKSHAKE] = { name = "Milkshake", ramp = {0,0,0,0,0,0,0,252,200,7,12,17,21,26,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_WHITEMAP, accessible = true } freeslot("SKINCOLOR_NEONPURPLE") skincolors[SKINCOLOR_NEONPURPLE] = { name = "Neon Purple", ramp = {0,144,160,161,197,31,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_MIXEDBLUE") skincolors[SKINCOLOR_MIXEDBLUE] = { name = "Mixed Blue ", ramp = {0,2,120,120,140,140,193,182,183,184,185,186,187,29,31,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_TWILIGHT") skincolors[SKINCOLOR_TWILIGHT] = { name = "Twilight", ramp = {165,165,166,167,167,168,174,138,138,138,159,159,159,159,159,169}, invcolor = SKINCOLOR_GOLD, invshade = 7, chatcolor = V_PURPLEMAP, accessible = true } freeslot("SKINCOLOR_SILK") skincolors[SKINCOLOR_SILK] = { name = "Silk", ramp = {177,161,161,147,148,148,149,149,172,172,172,167,167,167,168,168}, invcolor = SKINCOLOR_ORANGE, invshade = 7, chatcolor = V_AZUREMAP, accessible = true } freeslot("SKINCOLOR_JUNIPER") skincolors[SKINCOLOR_JUNIPER] = { name = "Juniper", ramp = {88,89,91,92,93,94,94,23,95,95,25,109,110,110,111,31}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_GREENMAP, accessible = true } freeslot("SKINCOLOR_ARCTIC") skincolors[SKINCOLOR_ARCTIC] = { name = "Arctic", ramp = {0,128,128,129,130,131,132,134,135,136,136,137,173,168,169,254}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_SKYMAP, accessible = true } M_MoveColorAfter(SKINCOLOR_VIRIDESCENT,SKINCOLOR_CORNFLOWER) M_MoveColorAfter(SKINCOLOR_FUNKY,SKINCOLOR_DUSK) M_MoveColorAfter(SKINCOLOR_JESTER,SKINCOLOR_BLUE) M_MoveColorAfter(SKINCOLOR_COLDBLUE,SKINCOLOR_ICY) M_MoveColorAfter(SKINCOLOR_SCARLET,SKINCOLOR_CRIMSON) M_MoveColorAfter(SKINCOLOR_MELTEDYELLOW,SKINCOLOR_YELLOW) M_MoveColorAfter(SKINCOLOR_DARKMATTER,SKINCOLOR_JET) M_MoveColorAfter(SKINCOLOR_BURNINGRED,SKINCOLOR_VIRIDESCENT) M_MoveColorAfter(SKINCOLOR_MALACHITE,SKINCOLOR_BURNINGRED) M_MoveColorAfter(SKINCOLOR_SPICYGREEN,SKINCOLOR_MALACHITE) M_MoveColorAfter(SKINCOLOR_AQUAMARINE,SKINCOLOR_SPICYGREEN) M_MoveColorAfter(SKINCOLOR_HELIOTROPE,SKINCOLOR_AQUAMARINE) M_MoveColorAfter(SKINCOLOR_NEONBLUE,SKINCOLOR_HELIOTROPE) M_MoveColorAfter(SKINCOLOR_YELLOWISHBLUE,SKINCOLOR_NEONBLUE) M_MoveColorAfter(SKINCOLOR_HAZE,SKINCOLOR_PURPLE) M_MoveColorAfter(SKINCOLOR_LEAF,SKINCOLOR_GREEN) M_MoveColorAfter(SKINCOLOR_STRAWBERRY,SKINCOLOR_RED) M_MoveColorAfter(SKINCOLOR_SPICE,SKINCOLOR_ORANGE) M_MoveColorAfter(SKINCOLOR_VOLCANO,SKINCOLOR_STRAWBERRY) M_MoveColorAfter(SKINCOLOR_POPCORN,SKINCOLOR_GOLD) M_MoveColorAfter(SKINCOLOR_COTTONCANDY,SKINCOLOR_PINK) M_MoveColorAfter(SKINCOLOR_PLATINUM,SKINCOLOR_WHITE) M_MoveColorAfter(SKINCOLOR_CLARET,SKINCOLOR_STRAWBERRY) M_MoveColorAfter(SKINCOLOR_QUARTZITE,SKINCOLOR_BLACK) M_MoveColorAfter(SKINCOLOR_POWDER,SKINCOLOR_BEIGE) M_MoveColorAfter(SKINCOLOR_NEONRED,SKINCOLOR_SCARLET) M_MoveColorAfter(SKINCOLOR_MIXEDRED,SKINCOLOR_COBALT) M_MoveColorAfter(SKINCOLOR_MILKSHAKE,SKINCOLOR_SILVER) M_MoveColorAfter(SKINCOLOR_NEONPURPLE,SKINCOLOR_NEONRED) M_MoveColorAfter(SKINCOLOR_MIXEDBLUE,SKINCOLOR_MIXEDRED) M_MoveColorAfter(SKINCOLOR_TWILIGHT,SKINCOLOR_ORANGE) M_MoveColorAfter(SKINCOLOR_SILK,SKINCOLOR_GREY) M_MoveColorAfter(SKINCOLOR_JUNIPER,SKINCOLOR_LEAF) M_MoveColorAfter(SKINCOLOR_ARCTIC,SKINCOLOR_ICY)