Level TestMap
LevelName = test
Typeoflevel = race
numlaps = 3
skytexture = ~031
music = terua
Mobjscale = FRACUNIT/2
lightcontrast = 200
lightangle = 225
Lua.boat = true
# Lua.boat_prop_sprite = SPDB
# Lua.boat_prop_frame = C
# propol == PROPellor OVerlay
# Lua.boat_propol_sprite = SPR_SMCE
