FREESLOT
S_PLAY_BS_XWALLRUN
S_PLAY_BSWRUN1
S_PLAY_BSWRUN2
S_PLAY_BSWRUN3

State S_PLAY_TYBOUNCE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL|FF_ANIMATE
Next = S_PLAY_TYBOUNCE
Duration = 6
Var1 = 6
Var2 = 2

State S_PLAY_BS_XWALLRUN
SpriteName = SPR_PLAY
SpriteFrame = SPR2_RUN|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 6
Var1 = 6
Var2 = 2

State S_PLAY_BSWRUN1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_RUN|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 6
Var1 = 6
Var2 = 2

State S_PLAY_BSWRUN2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_RUN|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 6
Var1 = 6
Var2 = 2

State S_PLAY_BSWRUN3
SpriteName = SPR_PLAY
SpriteFrame = SPR2_RUN|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 6
Var1 = 6
Var2 = 2

FREESLOT
S_PLAY_BS_DIVE
SPR2_DIVE

State S_PLAY_BS_DIVE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_DIVE|FF_ANIMATE
Next = S_PLAY_FALL
Duration = 75
Var1 = 6
Var2 = 2