#credit to ManicTH14 for this walljump SOC
FREESLOT
MT_BS_STOMPSPLOSION

Thing MT_BS_STOMPSPLOSION
MAPTHINGNUM = -1
SPAWNSTATE = S_OILLAMPFLARE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 20*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY|MF_NOBLOCKMAP

FREESLOT
MT_BS_STOMPDUST

Thing MT_BS_STOMPDUST
MAPTHINGNUM = -1
SPAWNSTATE = S_OILLAMPFLARE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 24*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY|MF_NOBLOCKMAP

FREESLOT
MT_BS_STOMPBUBBLE1

Thing MT_BS_STOMPBUBBLE1
MAPTHINGNUM = -1
SPAWNSTATE = S_SMALLBUBBLE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 20*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY|MF_NOBLOCKMAP

FREESLOT
MT_BS_STOMPBUBBLE2

Thing MT_BS_STOMPBUBBLE2
MAPTHINGNUM = -1
SPAWNSTATE = S_MEDIUMBUBBLE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 20*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY|MF_NOBLOCKMAP

FREESLOT
MT_BS_STOMPBUBBLE3

Thing MT_BS_STOMPBUBBLE3
MAPTHINGNUM = -1
SPAWNSTATE = S_EXTRALARGEBUBBLE
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 20*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY|MF_NOBLOCKMAP