Freeslot
MT_BS_FRONTIERSBOOST
S_BSFE1
S_BSFE2
S_BSFE3
S_BSFE4
S_BSFE5
S_BSFE6
S_BSFE7
S_BSFE8
S_BSFE9
S_BSFE10
SPR_BSFE

Thing MT_BS_FRONTIERSBOOST
SpawnState = S_BSFE1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_BSFE1
SpriteName = BSFE
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|A|FF_ANIMATE
Duration = 1
Var1 = 1
Var2 = 10
Next = S_BSFE2

State S_BSFE2
SpriteName = BSFE
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|B|FF_ANIMATE
Duration = 1
Next = S_BSFE3

State S_BSFE3
SpriteName = BSFE
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|C|FF_ANIMATE
Duration = 1
Next = S_BSFE4

State S_BSFE4
SpriteName = BSFE
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|D|FF_ANIMATE
Duration = 1
Next = S_BSFE5

State S_BSFE5
SpriteName = BSFE
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|E|FF_ANIMATE
Duration = 1
Next = S_BSFE6

State S_BSFE6
SpriteName = BSFE
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|F|FF_ANIMATE
Duration = 1
Next = S_NULL