Freeslot
MT_BM_SONICMANIABOSSEXPLODE
S_BM_SONICMANIABOSSEXPLODE1
S_BM_SONICMANIABOSSEXPLODE2
S_BM_SONICMANIABOSSEXPLODE3
S_BM_SONICMANIABOSSEXPLODE4
S_BM_SONICMANIABOSSEXPLODE5
S_BM_SONICMANIABOSSEXPLODE6
S_BM_SONICMANIABOSSEXPLODE7
S_BM_SONICMANIABOSSEXPLODE8
S_BM_SONICMANIABOSSEXPLODE9
S_BM_SONICMANIABOSSEXPLODE10
S_BM_SONICMANIABOSSEXPLODE11
S_BM_SONICMANIABOSSEXPLODE12
S_BM_SONICMANIABOSSEXPLODE13
S_BM_SONICMANIABOSSEXPLODE14
SPR_SMBE

Object MT_BM_SONICMANIABOSSEXPLODE
MapThingNum = -1
SpawnState = S_BM_SONICMANIABOSSEXPLODE1
SpawnHealth = 0
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 0
Height = 0
DispOffset = 0
Mass = 0
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL

State S_BM_SONICMANIABOSSEXPLODE1
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|A
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE2

State S_BM_SONICMANIABOSSEXPLODE2
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|B
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE3

State S_BM_SONICMANIABOSSEXPLODE3
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|C
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE4

State S_BM_SONICMANIABOSSEXPLODE4
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|D
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE5

State S_BM_SONICMANIABOSSEXPLODE5
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|E
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE6

State S_BM_SONICMANIABOSSEXPLODE6
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|F
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE7

State S_BM_SONICMANIABOSSEXPLODE7
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|G
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE8

State S_BM_SONICMANIABOSSEXPLODE8
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|H
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE9

State S_BM_SONICMANIABOSSEXPLODE9
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|I
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE10

State S_BM_SONICMANIABOSSEXPLODE10
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|J
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE12

State S_BM_SONICMANIABOSSEXPLODE12
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|K
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE13

State S_BM_SONICMANIABOSSEXPLODE13
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|L
Duration = 3
Next = S_BM_SONICMANIABOSSEXPLODE14

State S_BM_SONICMANIABOSSEXPLODE14
SpriteName = SMBE
SpriteFrame = FF_FULLBRIGHT|M
Duration = 3
Next = S_NULL