-- FREELOTS IN LUA SCRIPT

object MT_FIREEGG
MapThingNum = -1
SpriteNamePrefix = FIREEGG
SpawnState = S_CYBRAKDEMONNAPALMFLAME_FLY1
SeeState = S_NULL
SeeSound = sfx_None
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 30*FRACUNIT
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 1
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

object MT_ICEEGG
MapThingNum = -1
SpriteNamePrefix = ICEEGG
SpawnState = S_ICEEGG
SeeState = S_NULL
SeeSound = sfx_None
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 30*FRACUNIT
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 1
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY

object MT_BOMBEGG
MapThingNum = -1
SpriteNamePrefix = BOMBEGG
SpawnState = S_FBOMB1
SeeState = S_NULL
SeeSound = sfx_s3k51
AttackSound	= sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_FBOMB_EXPL1
XDeathState = S_NULL
DeathSound = sfx_s3k4e
ActiveSound	= sfx_None
RaiseState = S_NULL
SpawnHealth = 1000
PainChance = 0
ReactionTime = 8
Speed = 30*FRACUNIT
Radius = 2*11*FRACUNIT
Height = 2*8*FRACUNIT
DisplayOffset = 0
Mass = 100
Damage = 4*32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY