SRB2 220

maincfg category
Gamedata = scr_acidmissile.dat
spstage_start = 460
SStage_Start = 50
SMPStage_Start = 50

Clear all

Unlockable 1
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1
Height = 10

UNLOCKABLE 2
Name = Level Select
Objective = Complete the game
Type = LevelSelect
ConditionSet = 1
var = 1
Height = 50

UNLOCKABLE 3
Name = Emerald Practice
Objective = Complete the game
Type = Warp
ConditionSet = 1
var = 470
Height = 70

UNLOCKABLE 4
Name = Emblem Hints
Objective = Complete the game with all emeralds
Type = EmblemHints
ConditionSet = 2
Height = 40

UNLOCKABLE 5
Name = Shrouded Terminal
Objective = Collect 20 emblems
ConditionSet = 3
Type = Warp
Var = 471
Height = 20

UNLOCKABLE 6
Name = Neo Waterfall Valley
Objective = Collect 30 emblems
ConditionSet = 4
Type = Warp
Var = 473
Height = 30

UNLOCKABLE 7
Name = Bonus Level Select
Objective = Beat Neo Waterfall Valley
ConditionSet = 5
Type = LevelSelect
Var = 2
Height = 60

Unlockable 8
Name = Pandora Box
Objective = Collect all 54 emblems.
Type = Pandora
Height = 80
NoChecklist = true
ConditionSet = 6

ConditionSet 1
Condition1 = GameClear 1

ConditionSet 2
Condition1 = AllEmeralds 1

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 4
Condition1 = TotalEmblems 30

ConditionSet 5
Condition1 = MapBeaten 473

ConditionSet 6
Condition1 = TotalEmblems 54

#Acid Missile Level Headers

LEVEL 460
levelname = Waterfall Valley
act = 1
music = GFZ2
skynum = 21
typeoflevel = Singleplayer,Co-op,Race,Competition
FlickyList = Bluebird,Chipmunk
nextlevel = 461
levelselect = 1
RecordAttack = true

LEVEL 461
levelname = Waterfall Valley
music = MP_SUN
skynum = 21
typeoflevel = Singleplayer,Co-op,Race,Competition
act = 2
FlickyList = Bluebird,Chipmunk
nextlevel = 462
levelselect = 1
RecordAttack = true

LEVEL 462
levelname = Waterfall Valley
act = 3
music = VSBOSS
nextlevel = 463
typeoflevel = Singleplayer,Co-op,Competition
skynum = 21
levelselect = 1
RecordAttack = true
BonusType = Boss
WarningTitle = true

LEVEL 463
levelname = Storm Ruins
music = MP_GLZ
skynum = 11
typeoflevel = Singleplayer,Co-op,Race,Competition
act = 1
weather = 1
nextlevel = 464
FlickyList = Fish,Chicken
levelselect = 1
RecordAttack = true
SaveGame = true

LEVEL 464
levelname = Storm Ruins
music = MP_GL2
skynum = 11
typeoflevel = Singleplayer,Co-op,Race,Competition
act = 2
weather = 1
FlickyList = Fish,Chicken
nextlevel = 465
levelselect = 1
RecordAttack = true

LEVEL 465
levelname = Storm Ruins
music = VSBOSS
skynum = 11
typeoflevel = Singleplayer,Co-op,Competition
act = 3
weather = 1
nextlevel = 466
levelselect = 1
RecordAttack = true
BonusType = Boss
WarningTitle = true

LEVEL 466
levelname = Gloom Metropolis
act = 1
music = MAP19M
nextlevel = 467
typeoflevel = Singleplayer,Co-op,Race,Competition
FlickyList = Rabbit,Cat
skynum = 21
levelselect = 1
RecordAttack = true
SaveGame = true

LEVEL 467
levelname = Gloom Metropolis
act = 2
music = MAP21M
nextlevel = 468
typeoflevel = Singleplayer,Co-op,Race,Competition
FlickyList = Rabbit,Cat
skynum = 21
levelselect = 1
RecordAttack = true

LEVEL 468
levelname = Gloom Metropolis
act = 3
music = VSBOSS
nextlevel = 469
typeoflevel = Singleplayer,Co-op,Competition
skynum = 21
levelselect = 1
RecordAttack = true
BonusType = Boss
WarningTitle = true

LEVEL 469
levelname = Slime Silo
act = 0
music = MAP64M
skynum = 22
nextlevel = ENDING
typeoflevel = Singleplayer,Co-op,Competition
levelselect = 1
RecordAttack = true
BonusType = Boss
SaveGame = true
WarningTitle = true

Level 50
Levelname = Special Stage 1
nozone = 1
SkyNum = 50
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageSpheres = 175
SpecialStageTime = 150

Level 51
Levelname = Special Stage 2
nozone = 1
SkyNum = 51
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageSpheres = 275
SpecialStageTime = 300

Level 52
Levelname = Special Stage 3
nozone = 1
SkyNum = 52
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageSpheres = 300
SpecialStageTime = 180

Level 53
Levelname = Special Stage 4
nozone = 1
SkyNum = 53
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageTime = 120
SpecialStageSpheres = 100

Level 54
Levelname = Special Stage 5
nozone = 1
SkyNum = 54
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageTime = 150
SpecialStageSpheres = 200

Level 55
Levelname = Special Stage 6
nozone = 1
SkyNum = 55
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageTime = 120
SpecialStageSpheres = 100

Level 56
Levelname = Special Stage 7
nozone = 1
SkyNum = 56
Music = OSPEC
MusicInter = LCLEAR
TypeOfLevel = Singleplayer,Co-op
RecordAttack = 0
hidden = 1
SpecialStageTime = 90
SpecialStageSpheres = 100

LEVEL 470
LEVELNAME = Emerald Practice
HIDDEN = 1
LEVELSELECT = 0
TIMEATTACK = 0
ACT = 0
MUSIC = OSPEC
NEXTLEVEL = 470
SKYNUM = 54
WEATHER = 0
hidden = 1

LEVEL 471
levelname = Shrouded Terminal
subtitle = Final Demo
act = 1
music = THZ2
nextlevel = 472
Skynum = 4
typeoflevel = Singleplayer,Co-op,Race,Competition
FlickyList = Bluebird,Rabbit
SaveGame = true
SelectHeading = Bonus Level Select
RecordAttack = true
LevelSelect = 2
Unlockable = 5

LEVEL 472
levelname = Shrouded Terminal
subtitle = Final Demo
act = 2
music = VSBOSS
nextlevel = 1100
Skynum = 4
typeoflevel = Singleplayer,Co-op,Competition
BonusType = Boss
WarningTitle = true
SaveGame = true
SelectHeading = Bonus Level Select
RecordAttack = true
LevelSelect = 2
Unlockable = 5

LEVEL 473
levelname = Waterfall Valley
subtitle = (In Development)
music = MP_SUN
skynum = 6
typeoflevel = Singleplayer,Co-op,Race,Competition
act = 0
FlickyList = Bluebird,Rabbit
nextlevel = 1100
levelselect = 2
SaveGame = true
SelectHeading = Bonus Level Select
RecordAttack = true
LevelSelect = 2
Unlockable = 6

EMBLEM 1
MAPNUM = 460
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = On top of a large rock.

EMBLEM 2
MAPNUM = 460
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = At the bottom of a pond, near a land bridge.

EMBLEM 3
MAPNUM = 460
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = Behind a large rock (not the same one as Sonic's!).

EMBLEM 4
MAPNUM = 461
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = High atop the big waterfall.

EMBLEM 5
MAPNUM = 461
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = A river running through a cave.

EMBLEM 6
MAPNUM = 461
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = An underground pond.

EMBLEM 7
MAPNUM = 463
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = A deep secret. Hold your breath!

EMBLEM 8
MAPNUM = 463
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = Where is that waterfall coming from?

EMBLEM 9
MAPNUM = 463
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = Between the underwater columns.

EMBLEM 10
MAPNUM = 464
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = Sometimes a closed-off secret opens up another one.

EMBLEM 11
MAPNUM = 464
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = A big beautiful bridge!

EMBLEM 12
MAPNUM = 464
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = It's right under your nose. Or rather, several hundred feet above it!

EMBLEM 13
MAPNUM = 466
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = Hopping from roof-top to roof-top.

EMBLEM 14
MAPNUM = 466
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = A big not-so-beautiful bridge!

EMBLEM 15
MAPNUM = 466
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = Glad I got the apartment facing away from that broken bridge. Plus, there's this great view of an emblem!

EMBLEM 16
MAPNUM = 467
Type = Global
Tag = 0
Sprite = A
Color = SKINCOLOR_BLUE
Hint = Can't get enough air? Try bouncing on an enemy!

EMBLEM 17
MAPNUM = 467
Type = Global
Tag = 1
Sprite = D
Color = SKINCOLOR_ORANGE
Hint = Behind a tower and near a tunnel.

EMBLEM 18
MAPNUM = 467
Type = Global
Tag = 2
Sprite = C
Color = SKINCOLOR_RED
Hint = Between a bunch of sky-scrapers.

EMBLEM 19
MAPNUM = 460
Type = Time
Var = 983
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Waterfall Valley Act 1 0:28.08

EMBLEM 20
MAPNUM = 460
Type = Time
Var = 1225
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Waterfall Valley Act 1 in 0:35.00

EMBLEM 21
MAPNUM = 460
Type = Rings
Var = 157
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 22
MAPNUM = 460
Type = Rings
Var = 75
Sprite = R
Color = SKINCOLOR_SILVER

EMBLEM 23
MAPNUM = 461
Type = Time
Var = 734
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Waterfall Valley Act 2 0:20.97

EMBLEM 24
MAPNUM = 461
Type = Time
Var = 1050
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Waterfall Valley Act 2 in 0:30.00

EMBLEM 25
MAPNUM = 461
Type = Rings
Var = 247
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 26
MAPNUM = 461
Type = Rings
Var = 150
Sprite = R
Color = SKINCOLOR_SILVER

Emblem 27
Type = Time
Var = 30*TICRATE
MapNum = 462
Sprite = T
Color = SKINCOLOR_GREY

Emblem 28
Type = Score
Var = 15200
MapNum = 462
Sprite = S
Color = SKINCOLOR_BROWN

EMBLEM 29
MAPNUM = 463
Type = Time
Var = 1941
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Storm Ruins Act 1 0:55.46

EMBLEM 30
MAPNUM = 463
Type = Time
Var = 2450
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Storm Ruins Act 1 in 1:10.00

EMBLEM 31
MAPNUM = 463
Type = Rings
Var = 223
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 32
MAPNUM = 463
Type = Rings
Var = 150
Sprite = R
Color = SKINCOLOR_SILVER

EMBLEM 33
MAPNUM = 464
Type = Time
Var = 1925
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Storm Ruins Act 2 0:55.00

EMBLEM 34
MAPNUM = 464
Type = Time
Var = 2450
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Storm Ruins Act 2 in 1:10.00

EMBLEM 35
MAPNUM = 464
Type = Rings
Var = 131
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 36
MAPNUM = 464
Type = Rings
Var = 85
Sprite = R
Color = SKINCOLOR_SILVER

Emblem 37
Type = Time
Var = 25*TICRATE
MapNum = 465
Sprite = T
Color = SKINCOLOR_GREY

Emblem 38
Type = Score
Var = 13000
MapNum = 465
Sprite = S
Color = SKINCOLOR_BROWN

EMBLEM 39
MAPNUM = 466
Type = Time
Var = 1116
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Gloom Metropolis Act 1 0:31.89

EMBLEM 40
MAPNUM = 466
Type = Time
Var = 1400
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Gloom Metropolis Act 1 in 0:40.00

EMBLEM 41
MAPNUM = 466
Type = Rings
Var = 333
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 42
MAPNUM = 466
Type = Rings
Var = 200
Sprite = R
Color = SKINCOLOR_SILVER

EMBLEM 43
MAPNUM = 467
Type = Time
Var = 1436
Sprite = T
Color = SKINCOLOR_GOLD
Hint = Beat FuriousFox's Record in Gloom Metropolis Act 2 0:41.03

EMBLEM 44
MAPNUM = 467
Type = Time
Var = 1750
Sprite = T
Color = SKINCOLOR_SILVER
Hint = Beat Gloom Metropolis Act 2 in 0:50.00

EMBLEM 45
MAPNUM = 467
Type = Rings
Var = 303
Sprite = R
Color = SKINCOLOR_GOLD
Hint = Collect every single rings!

EMBLEM 46
MAPNUM = 467
Type = Rings
Var = 250
Sprite = R
Color = SKINCOLOR_SILVER

Emblem 47
Type = Time
Var = 30*TICRATE
MapNum = 468
Sprite = T
Color = SKINCOLOR_GREY

Emblem 48
Type = Score
Var = 10000
MapNum = 468
Sprite = S
Color = SKINCOLOR_BROWN

Emblem 49
Type = Time
Var = 35*TICRATE
MapNum = 469
Sprite = T
Color = SKINCOLOR_GREY

Emblem 50
Type = Score
Var = 12200
MapNum = 469
Sprite = S
Color = SKINCOLOR_BROWN

Emblem 51
Type = Time
Var = 95*TICRATE
MapNum = 471
Sprite = T
Color = SKINCOLOR_GREY

Emblem 52
Type = Time
Var = 30*TICRATE
MapNum = 472
Sprite = T
Color = SKINCOLOR_GREY

Emblem 53
Type = Score
Var = 10000
MapNum = 472
Sprite = S
Color = SKINCOLOR_BROWN

Emblem 54
Type = Time
Var = 100*TICRATE
MapNum = 473
Sprite = T
Color = SKINCOLOR_GREY
