MainCfg
GameData = 2.2_map_compilation.dat
SPStage_Start = 01
CustomVersion = 2.2 Map Collection v1.0
UseBlackRock = 0

Clear All

#Conditions

ConditionSet 1
Condition1 = GameClear

ConditionSet 2
Condition1 = TotalEmblems 25

#Unlockables

Unlockable 1
Type = EmblemHints
ConditionSet = -1

Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 5
Type = RecordAttack
Name = Record Attack
ConditionSet = -1

Unlockable 6
Name = Emblem Radar
Objective = Get 25 emblems
Height = 0
ConditionSet = 2
Type = ItemFinder

Unlockable 7
Name = Level Select
Objective = Complete the Game
Type = LevelSelect
Var = 1
Height = 20
ConditionSet = 1

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1


LEVEL 01
LevelName = Toffee Tor
Act = 1
Music = KAYY
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 300
NoVisitNeeded = true
RecordAttack = 1
LevelSelect = 1
SelectHeading = 2.2 Map Collection
SkyboxScale = 64
MusicInter = TORFIN
FlickyList = Bluebird,Chipmunk,Dove,Canary,Ram
SaveGame = true
NextLevel = 02

Level 02
Levelname = Rustic Templar
Subtitle = Aug OLDC - LazyMK
Act = 0
Music = RTZM
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 4
NoVisitNeeded = true
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
FlickyList = Ram,Dove
SaveGame = true
NextLevel = 03

Level 03
Levelname = Wild West
SubTitle = Supposedly Act 2 -  \8EDead
Music = WWZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyboxScale = 48
NoVisitNeeded = true
SkyNum = 11
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
FlickyList = Canary,Ram
SaveGame = true
NextLevel = 04

LEVEL 04
LevelName = Egg Hopper
NoZone = true
Music = SPZ3
TypeOfLevel = Singleplayer,Co-op
SkyNum = 67
NoVisitNeeded = true
WarningTitle = true
RecordAttack = 1
LevelSelect = 1
StartRings = 10
SelectHeading = 2.2 Map Collection
BonusType = Boss
SaveGame = true
NextLevel = 05
WideIcon = 1

Level 05
LevelName = Foliage Furnace
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Act = 0
Music = FFZ1
SkyNum = 613
LevelSelect = 1
RecordAttack = true
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
SaveGame = true
NextLevel = 06

Level 06
Levelname = Botanic Space
Subtitle = Tempest Temple
Act = 1
Music = MAPBSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 857
SkyboxScale = 14
RecordAttack = true
LevelSelect = 1
FlickyList = All
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
SaveGame = true
NextLevel = 07

Level 07
Levelname = Botanic Space
Subtitle = Temple Grounds?
Act = 2
Music = MAPBSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 857
SkyboxScale = 14
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
FlickyList = All
SaveGame = true
NextLevel = 08

Level 08
Levelname = Egg Bomber
NoZone = true
Music = EGGMN
TypeOfLevel = Singleplayer,Co-op
SkyNum = 82
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
BonusType = Boss
StartRings = 10
WarningTitle = true
NoVisitNeeded = true
SaveGame = true
NextLevel = 09
WideIcon = 1

Level 09
Levelname = Tarnish Ward
SelectHeading = 2.2 Map Collection
LevelSelect = 1
NoVisitNeeded = true
NoZone = true
RecordAttack = True
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
NextLevel = 10
SkyNum = 15
Music = TARNSH
Weather = PRECIP_RAIN
FlickyList = Rat
Lua.emeraldhints = true
Lua.em1hint0 = Fenced junk pile
Lua.em1hint1 = Ramp up to the fenced off junk pile
Lua.em1region = 1
Lua.em2hint0 = A hidden picnic spot
Lua.em2hint1 = Broken walls, a hidden picnic spot
Lua.em2region = 2
Lua.em3hint0 = Dead flower shrine
Lua.em3hint1 = Dead flower broken in the old cistern
Lua.em3region = 2
Lua.em4hint0 = Lost mural of the wind
Lua.em4hint1 = Lost mural. shatter the Howling Wind.
Lua.em4region = 2
Lua.em5hint0 = Metal poles
Lua.em5hint1 = Crumbling waterway walls, metal poles
Lua.em5region = 2
Lua.em6hint0 = Banana box.
Lua.em6hint1 = Produce market stall. Big banana crate
Lua.em6region = 3
Lua.em7hint0 = Ice cream date
Lua.em7hint1 = Upper market. Upscale ice cream stand. 
Lua.em7region = 3
Lua.em8hint0 = We are not machines.
Lua.em8hint1 = Ramp to shatter the machine's lie.
Lua.em8region = 3
Lua.em9hint0 = Wildflower house
Lua.em9hint1 = Bricked up house under a wooden bridge.
Lua.em9region = 3
Lua.em10hint0 = Observation platform
Lua.em10hint1 = Fenced observation platform, computers
Lua.em10region = 1
Lua.em11hint0 = Guts of the crusher.
Lua.em11hint1 = Ride the big crusher into its guts.
Lua.em11region = 1
Lua.em12hint0 = Concrete Bunker
Lua.em12hint1 = Concrete Bunker in the lower junkyard
Lua.em12region = 1
Lua.regionhint1 = A rusted junkyard
Lua.regionhint2 = The underground waterway
Lua.regionhint3 = The underground market
Lua.MapCall = sfx_22r111

Level 10
Levelname = Iron Dominion
Subtitle = OLDC 2021-R2 - LazyMK
Act = 0
Music = THZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
FlickyList = Ram,Dove
SaveGame = true
NextLevel = 11

Level 11
Levelname = Frozen Fissure
Music = FRZFIS
TypeOfLevel = Singleplayer,Co-op,Race,Competition
NextLevel = 1
SkyNum = 8
RecordAttack = 1
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
SkyboxScaleZ = 0
FlickyList = Penguin,Seal
SaveGame = true
NextLevel = 12

Level 12
Levelname = Whiteflower
SubTitle = Sunset Fae
Act = 0
RecordAttack = 1
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
WarningTitle = true
TypeOfLevel = Singleplayer,Co-op
SkyNum = 30
Weather = PRECIP_SNOW
StartRings = 10
Music = VSALT
SaveGame = true
NextLevel = 13
WideIcon = 1

Level 13
Levelname = Lucid Landscape
Act = 0
Music = LLZ0
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
RecordAttack = true
TypeOfLevel = SP,Coop,Competition,Race
SkyNum = 223
SkyboxScale = 16 
SaveGame = true
NextLevel = 14
SpeedMusic = True
Lua.skykill = true
Lua.nosignfollow = true
TitleCardZigZag = LLZGZG
TitleCardActDiamond = LLDMND
TitleCardZigZagText = LLTEXT

Level 14
Levelname = Digital DeLuche
Keywords = DDZ
Music = DRACW
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 98
RecordAttack = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
SkyboxScale = 64
SaveGame = true
NextLevel = 15

Level 15
LevelName = Command Facility
Subtitle = ~*at egg's gate*~
Keywords = THEDOOMZONE
SkyboxScale = 8
Music = CMFAC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1001
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
RecordAttack = True
SaveGame = true
NextLevel = 16

Level 16
Levelname = Egg Canyon
NoZone = true
Music = VSBOSS
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1
RecordAttack = true
WarningTitle = true
BonusType = Boss
SelectHeading = 2.2 Map Collection
FlickyList = Bluebird,Chipmunk
Lua.dwzthree = true
LevelSelect = 1
StartRings = 10
NoVisitNeeded = true
SaveGame = true
NextLevel = 17
WideIcon = 1

Level 17
LevelName = Caustic Crater
Act = 0
FlickyList = Ram,Rabbit,Spider
SkyNum = 15
Music = CRATER
TypeOfLevel = SP,Coop,Competition,Race
SkyboxScale = 64
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
RecordAttack = true
SaveGame = true
NextLevel = 18

Level 18
Levelname = Bricked Busted
Act = 0
TypeOfLevel = SP,Coop,Competition,Race
FlickyList = MT_SEED
SkyNum = 231
SkyboxScale = 8
NoReload = true
Music = WTRFAL
NoVisitNeeded = true
RecordAttack = true
LevelSelect = 1
SaveGame = true
SelectHeading = 2.2 Map Collection
NextLevel = 19

Level 19
LevelName = Fractured Facilities
Music = TFZ
SkyNum = 15
TypeOfLevel = SP,Coop,Competition,Race
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
LevelSelect = 1
SaveGame = true
NextLevel = 20

Level 20
Levelname = Deep Sewer
SubTitle = Sunset Vermin
Act = 0
WarningTitle = true
TypeOfLevel = Singleplayer,Co-op
FlickyList = Rat
SkyNum = 4
Music = VSALT
StartRings = 10
RecordAttack = true
NoVisitNeeded = true
LevelSelect = 1
SelectHeading = 2.2 Map Collection
SaveGame = true
NextLevel = 21
WideIcon = 1

Level 21
Levelname = Lunar Satellite
RecordAttack = 1
LevelSelect = 1
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
Music = LSZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 22
SkyboxScale = 64
SaveGame = true
NextLevel = 22

Level 22
Levelname = Pipe Kingdom
Act = 1
Music = MARIO1
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Mario
SkyNum = 31
SkyboxScaleZ = 0.25
LevelSelect = 1
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
SaveGame = true
NextLevel = 23

Level 23
Levelname = Pipe Kingdom
Act = 2
Music = MARIO3
TypeOfLevel = Singleplayer,Co-op,Competition,Race,Mario
SkyNum = 81
SkyboxScaleX = 8
SkyboxScaleY = 8
SkyboxScaleZ = 8
LevelSelect = 1
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
SaveGame = true
NextLevel = 24

LEVEL 24
levelname = Fire Breath
NoZone = true
LevelSelect = 1
Music = SFZ2
NextLevel = 718
Weather = 0
SkyNum = 21
NOZONE = 0
BONUSTYPE = BOSS
StartRings = 10
RecordAttack = true
NoVisitNeeded = true
WarningTitle = true
SelectHeading = 2.2 Map Collection
typeoflevel = Singleplayer,Co-op
SaveGame = true
NextLevel = 25
WideIcon = 1

Level 25
Levelname = Snow Valley
TitleCardZigZag = CHZGZG
TitleCardActDiamond = CHDMND
TitleCardZigZagText = CHTEXT
NoZone = True
Music = CHNGTS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 53
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
LevelSelect = 1
FlickyList = All
Weather = 2
SaveGame = true
NextLevel = 26

Level 26
Levelname = Close Corners
SubTitle = Remake Christmas Level, C6
Music = BSCC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyboxScale = 0
SkyNum = 6
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
LevelSelect = 1
FlickyList = Canary,Ram
TitleCardZigZag = CHZGZG
TitleCardActDiamond = CHDMND
TitleCardZigZagText = CHTEXT
SaveGame = true
NextLevel = 27

LEVEL 27
LevelName = Enby Echoes
Music = E2CS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1002
RecordAttack = true
LevelSelect = 1
FlickyList = MT_ANTIRING
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
SaveGame = true
NextLevel = 28

Level 28
Levelname = Cacolantern
NoZone = true
Music = BADNK
TypeOfLevel = Singleplayer,Co-op
SkyNum = 12
RecordAttack = true
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
LevelSelect = 1
BonusType = Boss
StartRings = 10
WarningTitle = true
SaveGame = true
NextLevel = 29
WideIcon = 1

Level 29
LevelName = Gate Garden
Music = GGZ2
SubTitle = GG
SaveGame = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 40
RecordAttack = true
LevelSelect = 1
NoVisitNeeded = true
SelectHeading = 2.2 Map Collection
SkyboxScale = 8
FlickyList = All
NextLevel = 30
Lua.hidetitle = true

Level 30
Levelname = Azure Paradise
Act = 0
Music = AZP
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 150
RecordAttack = true
LevelSelect = 1
FlickyList = Ram,Cat,Dove,Seal
NoVisitNeeded = true
SaveGame = true
SelectHeading = 2.2 Map Collection
NextLevel = 31

Level 31
Levelname = Galactic Facility
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Music = DMUSIC
SkyNum = 200
NoVisitNeeded = true
RecordAttack = true
SaveGame = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SelectHeading = 2.2 Map Collection
NextLevel = 32

Level 32
LevelName = Invasion
Music = VSBRAK
RecordAttack = true
SaveGame = true
TypeOfLevel = Singleplayer,Co-op
LevelSelect = 01
SelectHeading = 2.2 Map Collection
NoVisitNeeded = true
SkyNum = 18
Weather = 3
BonusType = Boss
StartRings = 10
FlickyList = Ram
NextLevel = 1101
WideIcon = 1


### EMBLEMS ###

##########################
# Toffee Tor Zone, Act 1 #
##########################

Emblem
Hint = Have you ever heard\\that jerboas break the floor\\for fun and profit?
Type = Global
Tag = 0
MapNum = 01
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = No water can flow\\down this path you may go through.\\Break the wall ahead.
Type = Global
Tag = 1
MapNum = 01
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Roses and robots\\climb the small precipice\\and break through to it.
Type = Global
Tag = 2
MapNum = 01
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A glaring oversight.\\It caused some water skipping\\...but is it really?
Type = Global
Tag = 3
MapNum = 01
Sprite = D
Color = SKINCOLOR_ORANGE

#######################
# Rustic Templar Zone #
#######################

Emblem
Hint = Break a rosy wall to get to me. Im baking over here!
Type = Global
Tag = 1
MapNum = 02
Sprite = A
Color = SKINCOLOR_ROSY

Emblem
Hint = Gotta get through a gargoyle to get me... also a door too
Type = Global
Tag = 2
MapNum = 02
Sprite = B
Color = SKINCOLOR_SKY

Emblem
Hint = Avoiding the tempting Gold Box, Climb high
Type = Global
Tag = 3
MapNum = 02
Sprite = c
Color = SKINCOLOR_EMERALD

Emblem
Type = Rings
Var = 210
MapNum = 02
Sprite = R
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 110*TICRATE
MapNum = 02
Sprite = T
Color = SKINCOLOR_GOLD

#############
# Wild West #
#############

Emblem
Hint = Secret within the large ruins\\The Hives held the Blue Access.
Type = Global
Tag = 0
MapNum = 03
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Treasure Hunters only!\\Using wits to solve the puzzle\\Starting with the Gargoyle.
Type = Global
Tag = 1
MapNum = 03
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Accessible only with Minecarts\\Timed jump and concentration is key.
Type = Global
Tag = 2
MapNum = 03
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Before the large ruins lies a secret\\Under where you could make fall.
Type = Global
Tag = 3
MapNum = 03
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = After you released those trapped winds\\Jump below to find the storage.
Type = Global
Tag = 4
MapNum = 03
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 03
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 03
Sprite = R
Color = SKINCOLOR_GOLD

###################
# Foliage Furnace #
###################

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 05
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 05
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = After a steep ramp,\\enclosed within foliage,\\behind hanging leaves.
Type = Global
Tag = 1
MapNum = 05
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Straightforward at first,\\But wait! Look back behind you!\\Rings guide you upwards
Type = Global
Tag = 2
MapNum = 05
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Hint = The sunlight pierces,\\through a dim and serene cave.\\A hole in the wall.
Type = Global
Tag = 3
MapNum = 05
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = The large and grand tree,\\Where the leaves bob and rotate.\\Look behind its base.
Type = Global
Tag = 4
MapNum = 05
Sprite = C
Color = SKINCOLOR_VAPOR

########################
# Botanic Space, Act 1 #
########################

Emblem
Hint = Around the ground where a doorway is blocked, a rocky ledge holds a secret to unlock.
Type = Global
Tag = 701
MapNum = 06
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = Do the second ball puzzle, then return to the first. a door should be open where it wasn't before.
Type = Global
Tag = 702
MapNum = 06
Sprite = L
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = It's in a cage where grass grows, only ones who are strong can get to it another way.
Type = Global
Tag = 703
MapNum = 06
Sprite = M
Color = SKINCOLOR_PERIDOT
Var = 0

Emblem
Hint = It's behind bars in tiny hallway, there's a way to get to it in the room ahead...
Type = Global
Tag = 704
MapNum = 06
Sprite = H
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = Look outside where the second ball puzzle is, somewhere dangerous where you could fall.
Type = Global
Tag = 705
MapNum = 06
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

########################
# Botanic Space, Act 2 #
########################

Emblem
Hint = Find water, then find where it falls from, inside the hole is this Emblem, and some nice things for you!
Type = Global
Tag = 701
MapNum = 07
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = The rocks covering this doorway look different... a punch or even a hammer will do nicely.
Type = Global
Tag = 702
MapNum = 07
Sprite = L
Color = SKINCOLOR_PURPLE
Var = 0

Emblem
Hint = the second you walk outside here, you'll see it if you look at the glass in the roof. can you get there?
Type = Global
Tag = 703
MapNum = 07
Sprite = M
Color = SKINCOLOR_PERIDOT
Var = 0

Emblem
Hint = It's in a pipe room, but to get inside you need to find a computer that you can destroy laid ahead.
Type = Global
Tag = 704
MapNum = 07
Sprite = H
Color = SKINCOLOR_LAVENDER
Var = 0

Emblem
Hint = You can see it through the window! but you'll need to hit a hidden computer to open a door to get it!
Type = Global
Tag = 705
MapNum = 07
Sprite = P
Color = SKINCOLOR_BLUE
Var = 0

##############
# Egg Bomber #
##############

Emblem
Type = Time
Var = 30*TICRATE
MapNum = 08
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 08
Sprite = S
Color = SKINCOLOR_BROWN

################
# Tarnish Ward #
################

Emblem
Type = Time
MapNum = 09
Sprite = T
Color = SKINCOLOR_BLUE
Var = 4200

Emblem
Type = Rings
MapNum = 09
Sprite = T
Color = SKINCOLOR_GOLD
Var = 250

##################
# Frozen Fissure #
##################

Emblem
Hint = Bouncing up backwards,\\Hitting yellows and a red,\\Leads to the behind.
Type = Global
Tag = 1
MapNum = 11
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = High up the right path,\\An overhang to land on.\\Look at what it hides.
Type = Global
Tag = 2
MapNum = 11
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Four moving platforms,\\Forming in as an "x" shape.\\Climb up the right cliff.
Type = Global
Tag = 3
MapNum = 11
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Finally falling,\\As far to the right you can,\\Lies one out of view.
Type = Global
Tag = 4
MapNum = 11
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Spinning in circles,\\Scaling past mountains, with one\\Obscuring the truth.
Type = Global
Tag = 5
MapNum = 11
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 150*TICRATE
MapNum = 11
Sprite = T
Color = SKINCOLOR_GREY

###################
# Lucid Landscape #
###################

Emblem
Type = Time
MapNum = 13
Sprite = T
Color = SKINCOLOR_SILVER
Var = 85*TICRATE

Emblem
Type = Rings
MapNum = 13
Sprite = R
Color = SKINCOLOR_GOLD
Var = 330

Emblem
Hint = A tall sloped mountain,\\where you circle around it.\\Just get to its peak.
Type = Global
Tag = 1
MapNum = 13
Sprite = C
Color = SKINCOLOR_RUBY

Emblem
Hint = Just off to the side\\Circular platforms lead you.\\Flip through the blanket.
Type = Global
Tag = 2
MapNum = 13
Sprite = C
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Jump down the water,\\Onto a flat blue basin,\\Then look to the right. 
Type = Global
Tag = 3
MapNum = 13
Sprite = C
Color = SKINCOLOR_EMERALD

Emblem
Hint = A long winding road.\\Up and down and all around.\\Hidden upside-down.
Type = Global
Tag = 4
MapNum = 13
Sprite = C
Color = SKINCOLOR_PERIDOT

Emblem
Hint = Through Summit, Crater,\\Hangar, City, and Ruin.\\Discover funny.
Type = Global
Tag = 5
MapNum = 13
Sprite = C
Color = SKINCOLOR_BONE

###################
# Digital Deluche #
###################

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 14
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 140
MapNum = 14
Sprite = R
Color = SKINCOLOR_GOLD

####################
# Command Facility #
####################

Emblem
Hint = E1M1: In the dark electric room,\\Poke around the electrics.\\Hang on, something's off!
Type = Global
Tag = 201
MapNum = 15
Sprite = A
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M2: Out the vent you go,\\But wait, there's more!\\Try flying or climbing back in there!
Type = Global
Tag = 202
MapNum = 15
Sprite = V
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M5: A river of goop...\\But, where does it come from,\\and where does it go?
Type = Global
Tag = 203
MapNum = 15
Sprite = O
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M5: Now's your chance!\\A chance to escape!\\Bust yourself out!
Type = Global
Tag = 204
MapNum = 15
Sprite = L
Color = SKINCOLOR_GREEN

Emblem
Hint = E1M8: A multi-map series of buttons.\\It is said, that one of them rests\\in the well of wishes.
Type = Global
Tag = 205
MapNum = 15
Sprite = K
Color = SKINCOLOR_GREEN

##################
# Caustic Crater #
##################

Emblem
Type = Time
MapNum = 17
Sprite = T
Color = SKINCOLOR_SILVER
Var = 90*TICRATE

Emblem
Type = Rings
MapNum = 17
Sprite = R
Color = SKINCOLOR_GOLD
Var = 250

Emblem
Hint = A new route is found\\When I take a look around\\The first Whistlebush
Type = Global
Tag = 0
MapNum = 17
Sprite = A
Color = SKINCOLOR_EMERALD

Emblem
Hint = Bring a shield and gold\\Inside where the acid falls\\On the orange room
Type = Global
Tag = 1
MapNum = 17
Sprite = B
Color = SKINCOLOR_GOLD

Emblem
Hint = It is quite funny\\When the cliffs next to the falls\\Hide a secret hole
Type = Global
Tag = 2
MapNum = 17
Sprite = C
Color = SKINCOLOR_RUBY

Emblem
Hint = A stroll on the bridge\\Can prove to be quite fruitful\\Just below your feet
Type = Global
Tag = 3
MapNum = 17
Sprite = D
Color = SKINCOLOR_JET

Emblem
Hint = You can see the end!\\But please don't leave me just yet\\I'm right over here
Type = Global
Tag = 4
MapNum = 17
Sprite = E
Color = SKINCOLOR_BONE

##################
# Bricked Busted #
##################

Emblem
Hint = What a huge stream of water... \\Only a ^4blue hedgehog^  can reach the top, all with just a ^2thok^ .
Type = Skin
Tag = 0
MapNum = 18
Sprite = U
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = Have you gone to the ^2yellow^  room yet?\\To continue, you need one of ^2two unique^  Shields.
Type = Global
Tag = 1
MapNum = 18
Sprite = K
Color = SKINCOLOR_GOLD

Emblem
Hint = In one of the paths for ^EAmy^  and ^9Fang^ , \\there's a ^9unique target^  that the jerboa has to hit.
Type = Skin
Tag = 2
MapNum = 18
Sprite = Y
Color = SKINCOLOR_PURPLE
Var = 4

Emblem
Hint = Why can Sonic spin through that gap in the ^3green^  room while I can't?! \\...Oh, there's ^Espikes^  over there.
Type = Skin
Tag = 3
MapNum = 18
Sprite = Z
Color = SKINCOLOR_ROSY
Var = 3

Emblem
Hint = Did you notice the ^Fgray cube^  in \\^9Fang's path^ ? You need to find ^F3 gray buttons^  to get ^4through^  the gap.
Type = Global
Tag = 4
MapNum = 18
Sprite = I
Color = SKINCOLOR_CARBON

Emblem
Type = Time
Var = 150*TICRATE
MapNum = 18
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MapNum = 18
Sprite = R
Color = SKINCOLOR_GOLD

###################
# Lunar Satellite #
###################

Emblem
Type = Time
MapNum = 21
Sprite = T
Color = SKINCOLOR_SILVER
Var = 145*TICRATE

Emblem
Type = Rings
MapNum = 21
Sprite = R
Color = SKINCOLOR_GOLD
Var = 300

Emblem
Hint = The ramp-raising switch,\\reaches a building with springs,\\and a door once closed.
Type = Global
Tag = 1
MapNum = 21
Sprite = A
Color = SKINCOLOR_RUBY

Emblem
Hint = Flip the two switches,\\Then track back along the path.\\The door is open.
Type = Global
Tag = 2
MapNum = 21
Sprite = B
Color = SKINCOLOR_SAPPHIRE

Emblem
Hint = Two massive towers,\\that are standing side-by-side.\\Go around the right.
Type = Global
Tag = 3
MapNum = 21
Sprite = C
Color = SKINCOLOR_EMERALD

####################
# Pipe Towers Zone #
####################

Emblem
Hint = A pipe in the roof\\eternally drops water.\\Something's stuck up there.
Type = Global
Tag = 0
MapNum = 22
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Pushing a red switch\\raises the water level;\\from there, can't miss it.
Type = Global
Tag = 1
MapNum = 22
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = A high-up passage\\hides near the second checkpoint.\\Climb in; then, climb more.
Type = Global
Tag = 2
MapNum = 22
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The underground room\\with platforms that fall and rise\\only LOOKS empty...
Type = Global
Tag = 3
MapNum = 22
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Thank you Sonic! But\\the green-colored emblem is\\behind the castle!
Type = Global
Tag = 4
MapNum = 22
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 22
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 22
Sprite = R
Color = SKINCOLOR_GOLD

###############
# Snow Valley #
###############

Emblem
Hint = A secret room!\\Enter only with a \8Eminecart\80.
Type = Global
Tag = 0
MapNum = 25
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Small \8Ehexagonal\80 secrecy\\Check \8Eunderneath\80 it.
Type = Global
Tag = 1
MapNum = 25
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = You may saw it once\\Return through \8Eanother way\80.
Type = Global
Tag = 2
MapNum = 25
Sprite = C
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 25
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 120
MapNum = 25
Sprite = R
Color = SKINCOLOR_GOLD

#################
# Close Corners #
#################

Emblem
Hint = Prize awaits near the end\\Processed with two colored \8Ebuttons\80.
Type = Global
Tag = 0
MapNum = 26
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = What's under the bridge?\\Someone who can \8Efly\80 may find out.
Type = Global
Tag = 1
MapNum = 26
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = No hints for this one\\It was planned that way\\\8EEmblem Radar\80 might help.
Type = Global
Tag = 2
MapNum = 26
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Praise our Lord and Saviour Eggman\\From his behind lies an entrance\\The \8Ebooks\80 perhaps?
Type = Global
Tag = 3
MapNum = 26
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Hidden within a tree\\Alongside three huge \8Epillars\80.
Type = Global
Tag = 4
MapNum = 26
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 26
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 26
Sprite = R
Color = SKINCOLOR_GOLD

###############
# Enby Echoes #
###############

Emblem
Hint = Find the hole near thorns. Backtrack up on the ceiling. Meet a super frien.
Type = Global
Tag = 1
MapNum = 27
Sprite = C
Var = 0
Color = SKINCOLOR_RED

###############
# Cacolantern #
###############

Emblem
Type = Time
Var = 70*TICRATE
MapNum = 28
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 28
Sprite = S
Color = SKINCOLOR_BROWN

###############
# Gate Garden #
###############

Emblem
Hint = A light in the cave.\\Actually, there's many.\\Come and enter one...
Type = Global
Tag = 400
MapNum = 29
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Beyond the forest.\\It's hidden in the dungeon.\\The path that circles.
Type = Global
Tag = 401
MapNum = 29
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The climber's reward.\\Tree near the Royal Red King.\\Stored in the strong rock.
Type = Global
Tag = 402
MapNum = 29
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = This is for hunters...\\Who can take the giant leap...\\For a hidden gate.
Type = Global
Tag = 403
MapNum = 29
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Collect three blue keys!\\Small jail. Lone rock. Archers' hole.\\Tree's mouth. Parapet.
Type = Global
Tag = 404
MapNum = 29
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 29
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 300
MapNum = 29
Sprite = R
Color = SKINCOLOR_GOLD

##################
# Azure Paradise #
##################

Emblem
Hint = Big slope launch and high up, even the blue blur can get me.
Type = Global
Tag = 1
MapNum = 30
Sprite = A
Var = 0
Color = SKINCOLOR_CORNFLOWER

Emblem
Hint = Two gargoyles watch over me as I admire a MASSIVE waterfall.
Type = Global
Tag = 2
MapNum = 30
Sprite = B
Var = 0
Color = SKINCOLOR_SKY

Emblem
Hint = Im wet and I know Sonic cant reach me. But that guy with the corks and that red dude? They worry me.
Type = Global
Tag = 3
MapNum = 30
Sprite = C
Var = 0
Color = SKINCOLOR_TEAL

Emblem
Hint = High up but with some simple slope trickery you can reach me.
Type = Global
Tag = 4
MapNum = 30
Sprite = D
Var = 0
Color = SKINCOLOR_AQUA

Emblem
Hint = Braching off the main path, locked up in a small acove you will find me.
Type = Global
Tag = 5
MapNum = 30
Sprite = E
Var = 0
Color = SKINCOLOR_EMERALD

Emblem
Type = Rings
Var = 660
MapNum = 30
Sprite = R
Color = SKINCOLOR_APPLE

Emblem
Type = Time
Var = 3150
MapNum = 30
Sprite = T
Color = SKINCOLOR_GOLD

#####################
# Galactic Facility #
#####################

Emblem
Hint = ???
Type = Global
Tag = 1
MapNum = 31
Sprite = C
Color = SKINCOLOR_BLUE

Emblem
Hint = ???
Type = Global
Tag = 2
MapNum = 31
Sprite = A
Color = SKINCOLOR_RED

Emblem
Hint = ???
Type = Global
Tag = 3
MapNum = 31
Sprite = B
Color = SKINCOLOR_GREEN

Emblem
Hint = ???
Type = Global
Tag = 4
MapNum = 31
Sprite = D
Color = SKINCOLOR_YELLOW

Emblem
Hint = ???
Type = Global
Tag = 5
MapNum = 31
Sprite = E
Color = SKINCOLOR_ORANGE

Emblem
Type = Rings
MapNum = 31
Sprite = R
Var = 180

Emblem
Type = Time
MapNum = 31
Sprite = T
Var = 3150