Freeslot
MT_ANTIRING
S_ANTIRING1
S_ANTIRING2
S_ANTIRING3
spr_ARNG
sfx_AAAAAA

Object MT_ANTIRING
MapThingNum = -1
SpawnHealth = 1000
Mass = 100
SpawnState = S_ANTIRING1
DeathState = S_SONIC3KBOSSEXPLOSION1
Radius = 16*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_BOUNCE|MF_SPECIAL|MF_SLIDEME

State S_ANTIRING1
SpriteName = ARNG
SpriteFrame = A
Action = A_FindTracer
Var1 = 3
Var2 = 0
Duration = 1
Next = S_ANTIRING2

State S_ANTIRING2
SpriteName = ARNG
SpriteFrame = A
Action = A_Thrust
Var1 = 7
Var2 = 1
Duration = 1
Next = S_ANTIRING3

State S_ANTIRING3
SpriteName = ARNG
SpriteFrame = FF_ANIMATE|A
Var1 = 7
Var2 = 1
Duration = 135
Next = S_SONIC3KBOSSEXPLOSION1