Freeslot
SPR_CXFL
MT_CUBE_FLOWER_BLUE
S_CUBE_FLOWER_BLUE
MT_CUBE_FLOWER_RED
S_CUBE_FLOWER_RED
MT_CUBE_FLOWER_PURPLE
S_CUBE_FLOWER_PURPLE
MT_CUBE_FLOWER_YELLOW
S_CUBE_FLOWER_YELLOW

Object MT_CUBE_FLOWER_BLUE
#$Name "Cube Flower (Blue)"
#$Sprite CXFLA0
#$Category "Extra Scenery"
MapThingNum = 926
Radius = 32*FRACUNIT
Height = 112*FRACUNIT
SpawnState = S_CUBE_FLOWER_BLUE
Flags = MF_SCENERY

State S_CUBE_FLOWER_BLUE
SpriteName = CXFL
SpriteFrame = A|FF_ANIMATE
Var1 = 3
Var2 = 5
Duration = -1

Object MT_CUBE_FLOWER_RED
#$Name "Cube Flower (Red)"
#$Sprite CXFLE0
#$Category "Extra Scenery"
MapThingNum = 927
Radius = 32*FRACUNIT
Height = 112*FRACUNIT
SpawnState = S_CUBE_FLOWER_RED
Flags = MF_SCENERY

State S_CUBE_FLOWER_RED
SpriteName = CXFL
SpriteFrame = E|FF_ANIMATE
Var1 = 3
Var2 = 5
Duration = -1

Object MT_CUBE_FLOWER_PURPLE
#$Name "Cube Flower (Purple)"
#$Sprite CXFLI0
#$Category "Extra Scenery"
MapThingNum = 928
Radius = 32*FRACUNIT
Height = 112*FRACUNIT
SpawnState = S_CUBE_FLOWER_PURPLE
Flags = MF_SCENERY

State S_CUBE_FLOWER_PURPLE
SpriteName = CXFL
SpriteFrame = I|FF_ANIMATE
Var1 = 3
Var2 = 5
Duration = -1

Object MT_CUBE_FLOWER_YELLOW
#$Name "Cube Flower (Yellow)"
#$Sprite CXFLM0
#$Category "Extra Scenery"
MapThingNum = 929
Radius = 32*FRACUNIT
Height = 112*FRACUNIT
SpawnState = S_CUBE_FLOWER_YELLOW
Flags = MF_SCENERY

State S_CUBE_FLOWER_YELLOW
SpriteName = CXFL
SpriteFrame = M|FF_ANIMATE
Var1 = 3
Var2 = 5
Duration = -1