#Jttysn obj
FREESLOT
MT_JTT2SN_OBJ
S_JTT2SN_STND
SPR_JTT2

Thing MT_JTT2SN_OBJ
#$Sprite JTT2A1
#$Name Jetty Commander
MAPTHINGNUM = 1669
SPAWNSTATE = S_JTT2SN_STND
SEESTATE = 0
SEESOUND = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
XDEATHSTATE = 0
DEATHSOUND = 0
ACTIVESOUND = 0
RAISESTATE = 0
SPAWNHEALTH = 1000
REACTIONTIME = 8
PAINCHANCE = 0
SPEED = 1376256
RADIUS = 1048576
HEIGHT = 2948576
MASS = 100
DAMAGE = 1
FLAGS = MF_SOLID|MF_SLIDEME|MF_PUSHABLE

FRAME S_JTT2SN_STND
SPRITENUMBER = SPR_JTT2
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = S_JTT2SN_STND
ACTION None
VAR1 = 0
VAR2 = 0

Freeslot
SPR_GOIN
MT_GLdoinka
S_GLdoinka

Object MT_GLdoinka
#$Category Jadoinka
#$Name Cool Jadoinka
#$Sprite GOINA1
MapThingNum = 1289
SpawnHealth = 1000
SpawnState = S_GLdoinka
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_none
Flags = MF_SCENERY|MF_SOLID
RaiseState = S_NULL

State S_GLdoinka
SpriteName = GOIN
Duration = -1
Next = S_NULL