FREESLOT
SPR_RADA
SPR_RADB
SPR_RADC
SPR_RADD
SPR_RADS
S_RAD_WAIT
S_RAD_SEES_YOU1
S_RAD_SEES_YOU2
S_RAD_SEES_YOU3
S_RAD_SEES_YOU4
S_RAD_SEES_YOU5
S_RAD_SEES_YOU6
S_RADSHADOW_WAIT
MT_RADNES1
MT_RADSHADOW
#

State S_RAD_WAIT
SpriteName = RADA
SpriteFrame = A
Duration = 1
Next = S_RAD_WAIT
Action = A_Look
Var1 = (65535<<16)+1

State S_RAD_SEES_YOU1
SpriteName = RADB
SpriteFrame = A
Duration = 1
Next = S_RAD_SEES_YOU2
Action = A_BrakChase

State S_RAD_SEES_YOU2
SpriteName = RADB
SpriteFrame = B
Duration = 1
Next = S_RAD_SEES_YOU3
Action = A_BrakChase

State S_RAD_SEES_YOU3
SpriteName = RADB
SpriteFrame = C
Duration = 1
Next = S_RAD_SEES_YOU4
Action = A_BrakChase

State S_RAD_SEES_YOU4
SpriteName = RADB
SpriteFrame = D
Duration = 1
Next = S_RAD_SEES_YOU5
Action = A_BrakChase

State S_RAD_SEES_YOU5
SpriteName = RADB
SpriteFrame = E
Duration = 1
Next = S_RAD_SEES_YOU6
Action = A_BrakChase

State S_RAD_SEES_YOU6
SpriteName = RADB
SpriteFrame = F
Duration = 1
Next = S_RAD_SEES_YOU1
Action = A_BrakChase

Object MT_RADNES1
#$Name RADNES1
#$Sprite RADAA0
#$Category Bosses
MapThingNum = 4007
SpawnState = S_RAD_WAIT
SpawnHealth = 100
SeeState = S_RAD_SEES_YOU1
ReactionTime = 1
Speed = 45
Radius = 75*FRACUNIT
Height = 500*FRACUNIT
Damage = 1
Flags = MF_BOSS|MF_SPECIAL|MF_PAIN
#

State S_RADSHADOW_WAIT
SpriteName = RADS
SpriteFrame = A
Duration = -1

Object MT_RADSHADOW
#$Name RAD SHADOW
#$Sprite RADSA0
MapThingNum = 4014
SpawnState = S_RADSHADOW_WAIT
Speed = 25
Radius = 25*FRACUNIT
Height = 200*FRACUNIT
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
#