Freeslot
MT_WHITE_PAWN
MT_WHITE_ROOK
MT_WHITE_KNIGHT
MT_WHITE_BISHOP
MT_WHITE_QUEEN
MT_WHITE_KING
MT_BLACK_PAWN
MT_BLACK_ROOK
MT_BLACK_KNIGHT
MT_BLACK_BISHOP
MT_BLACK_QUEEN
MT_BLACK_KING
S_WHITE_PAWN
S_WHITE_ROOK
S_WHITE_KNIGHT
S_WHITE_BISHOP
S_WHITE_QUEEN
S_WHITE_KING
S_BLACK_PAWN
S_BLACK_ROOK
S_BLACK_KNIGHT
S_BLACK_BISHOP
S_BLACK_QUEEN
S_BLACK_KING
SPR_WPCN
SPR_WROO
SPR_WKNI
SPR_WBIS
SPR_WQUE
SPR_WKIN
SPR_BPCN
SPR_BROO
SPR_BKNI
SPR_BBIS
SPR_BQUE
SPR_BKIN


Thing MT_WHITE_PAWN
#$Name White Pawn
#$Sprite WPCNA0
MAPTHINGNUM = 3101
SPAWNSTATE = S_WHITE_PAWN
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_PAWN
SPRITENAME = SPR_WPCN
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_PAWN
ACTION None

Thing MT_WHITE_ROOK
#$Name White Rook
#$Sprite WROOA0
MAPTHINGNUM = 3102
SPAWNSTATE = S_WHITE_ROOK
RADIUS = 20*FRACUNIT
HEIGHT = 72*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_ROOK
SPRITENAME = SPR_WROO
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_ROOK
ACTION None

Thing MT_WHITE_KNIGHT
#$Name White Knight
#$Sprite WKNIA0
MAPTHINGNUM = 3103
SPAWNSTATE = S_WHITE_KNIGHT
RADIUS = 20*FRACUNIT
HEIGHT = 72*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_KNIGHT
SPRITENAME = SPR_WKNI
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_KNIGHT
ACTION None

Thing MT_WHITE_BISHOP
#$Name White Bishop
#$Sprite WBISA0
MAPTHINGNUM = 3104
SPAWNSTATE = S_WHITE_BISHOP
RADIUS = 20*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_BISHOP
SPRITENAME = SPR_WBIS
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_BISHOP
ACTION None

Thing MT_WHITE_QUEEN
#$Name White Queen
#$Sprite WQUEA0
MAPTHINGNUM = 3105
SPAWNSTATE = S_WHITE_QUEEN
RADIUS = 24*FRACUNIT
HEIGHT = 96*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_QUEEN
SPRITENAME = SPR_WQUE
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_QUEEN
ACTION None

Thing MT_WHITE_KING
#$Name White King
#$Sprite WKINA0
MAPTHINGNUM = 3106
SPAWNSTATE = S_WHITE_KING
RADIUS = 24*FRACUNIT
HEIGHT = 112*FRACUNIT
FLAGS = MF_SOLID

FRAME S_WHITE_KING
SPRITENAME = SPR_WKIN
SPRITEFRAME = A
DURATION = 4
NEXT = S_WHITE_KING
ACTION None


Thing MT_BLACK_PAWN
#$Name Black Pawn
#$Sprite BPCNA0
MAPTHINGNUM = 3201
SPAWNSTATE = S_BLACK_PAWN
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_PAWN
SPRITENAME = SPR_BPCN
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_PAWN
ACTION None

Thing MT_BLACK_ROOK
#$Name Black Rook
#$Sprite BROOA0
MAPTHINGNUM = 3202
SPAWNSTATE = S_BLACK_ROOK
RADIUS = 20*FRACUNIT
HEIGHT = 72*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_ROOK
SPRITENAME = SPR_BROO
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_ROOK
ACTION None

Thing MT_BLACK_KNIGHT
#$Name Black Knight
#$Sprite BKNIA0
MAPTHINGNUM = 3203
SPAWNSTATE = S_BLACK_KNIGHT
RADIUS = 20*FRACUNIT
HEIGHT = 72*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_KNIGHT
SPRITENAME = SPR_BKNI
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_KNIGHT
ACTION None

Thing MT_BLACK_BISHOP
#$Name Black Bishop
#$Sprite BBISA0
MAPTHINGNUM = 3204
SPAWNSTATE = S_BLACK_BISHOP
RADIUS = 20*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_BISHOP
SPRITENAME = SPR_BBIS
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_BISHOP
ACTION None

Thing MT_BLACK_QUEEN
#$Name Black Queen
#$Sprite BQUEA0
MAPTHINGNUM = 3205
SPAWNSTATE = S_BLACK_QUEEN
RADIUS = 24*FRACUNIT
HEIGHT = 96*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_QUEEN
SPRITENAME = SPR_BQUE
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_QUEEN
ACTION None

Thing MT_BLACK_KING
#$Name Black King
#$Sprite BKINA0
MAPTHINGNUM = 3206
SPAWNSTATE = S_BLACK_KING
RADIUS = 24*FRACUNIT
HEIGHT = 112*FRACUNIT
FLAGS = MF_SOLID

FRAME S_BLACK_KING
SPRITENAME = SPR_BKIN
SPRITEFRAME = A
DURATION = 4
NEXT = S_BLACK_KING
ACTION None
