FREESLOT
S_FAKESPARK
SPR_GPLZ

State S_SPRK1
Duration = 0
Next = 0
Action A_SpawnObjectRelative
Var2 = MT_SPARK

object MT_SPARK
SpawnState = S_FAKESPARK

State S_FAKESPARK
Spritenumber = 195
Spritesubnumber = tr_trans40
Duration = 1
Action None
Next = S_SPRK2


Thing MT_YUEDTH
SPAWNSTATE = S_THOK
RADIUS = 1*FRACUNIT
HEIGHT = 1*FRACUNIT
SPEED = 0
DEATHSTATE = S_NULL
FLAGS = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY