//This is what makes amy talk when she gets hurt.
freeslot("sfx_gonget")


sfxinfo[sfx_gonget].caption = "now your gonna get it!"

local function playerow(target, inflictor, source, damage)
	if target.skin == "amy"
		S_StartSound(target, sfx_gonget)
	end
end

addHook("MobjDamage", playerow, MT_PLAYER)


