FREESLOT
MT_BLITZEXPLOSION
S_BLITZEXPLOSION1
S_BLITZEXPLOSION2
S_BLITZEXPLOSION3
S_BLITZEXPLOSION4

Thing MT_BLITZEXPLOSION
Mapthingnum = -1
Spawnstate = S_BLITZEXPLOSION1
Spawnhealth = 1
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

State S_BLITZEXPLOSION1
Spritename = BARX
Spriteframe = A|TR_TRANS20
Duration = 2
Next = S_BLITZEXPLOSION2

State S_BLITZEXPLOSION2
Spritename = BARX
Spriteframe = B|TR_TRANS20
Duration = 2
Next = S_BLITZEXPLOSION3

State S_BLITZEXPLOSION3
Spritename = BARX
Spriteframe = C|TR_TRANS20
Duration = 2
Next = S_BLITZEXPLOSION4

State S_BLITZEXPLOSION4
Spritename = BARX
Spriteframe = D|TR_TRANS20
Duration = 2